![]() On the whole we found this area to be pretty representative and similar to the rest of the game, when considering graphics options compared to other graphics options and their relative performance impact. The tests were performed in the opening area of the game during the tutorial and I just drove around for a bit on the rough terrain and through a small patch of mud. If you want to look at some more graphics benchmarks with various gaming graphics cards running SnowRunner then you can check out our SnowRunner PC Performance Benchmarks article instead, or you can have a look at the various SnowRunner PC Graphics Settings that we'll be discussing here in this article.įor the performance cost result baseline we used a GeForce MSI GTX 1060 graphics card, an Intel Core i7-3770K processor, and 8GB of DDR3 memory. ![]() From there we see which graphics options have the highest performance impact on our hardware for the least visual improvement, and then we will see which options can be turned up to max and deliver the best visual improvement in SnowRunner. SnowRunner is a great looking game already, but we've compiled below a list of the most demanding graphics options in the game, so you can get the perfect balance of visual fidelity and FPS performance.īelow you will see every graphics option listed and benchmarked against a minimum graphics setting used as our baseline benchmark. Now go on ahead and start tuning.So you've been trucking through the rain, mud and snow, delivering resources and saving your old vehicles in times of need. That's it! You're set! The installation process is done. Road Runner's performance directly benefits from these improvements.ĭirections to upgrade the Control/Expansion Hub firmware can be found in the REV docs (opens new window). Firmware version 1.8.2 brings a number of improvements including: DC motor output linearity, improved close-loop controls, improved I2C speeds, and USB recovery for ESD faults. It is highly recommended that you upgrade the firmware on your Control Hub or Expansion Hub to the latest version. These classes include all the files and utilities required for tuning and dashboard logging. Copy over all the files from both the drive, util, and trajectorysequence folder into a location in your project, preferably just your TeamCode folder. We now need to copy over all the java files from the TeamCode folder located in the online quickstart repo (all the files from this folder (opens new window)).Then, add the following snippet at the end of your dependencies block: ├── ( This one)Īdd the following snippet at the end of the repositories block: Look for the file at the root of your project. This can be found here (opens new window). We are are going to assume you have the same file structure as the latest ( 8.0 at the time of writing) standard FTC provided project. Instructions for earlier versions will not be supported. Version 8.0 is the minimum legal version of the SDK (at the time of writing). These installation instructions do not apply to versions below the 8.0 SDK (released on Sep. setTurnConstraint(maxAngVel, maxAngAccel) setAccelConstraint(TrajectoryAccelerationConstraint) setVelConstraint(TrajectoryVelocit圜onstraint) setConstraints(TrajectoryVelocit圜onstraint, TrajectoryAccelerationConstraint) UNSTABLE_addDisplacementMarkerOffset(offset, MarkerCallback) ![]() ![]() UNSTABLE_addTemporalMarkerOffset(offset, MarkerCallback)
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